decisions = {
    create_ruman_sultanate_decision = {
		only_independent = yes
		ai_check_interval = 1
		is_high_prio = yes
		potential = {
			k_rum = {
				has_holder = no
				}
			e_rum = {
				has_holder = no
			}
			religion_group = muslim
			NOT = {
				has_character_flag = guy_who_created_rum
			}
			NOT = {
				tier = emperor
				}
			calc_true_if = {
				amount = 1
				completely_controls = d_armenia
				completely_controls = d_coloneia
				completely_controls = d_edessa
				completely_controls = d_mesopotamia
				completely_controls = d_paphlagonia
				completely_controls = d_trebizond
				completely_controls = d_armeniacon
 				completely_controls = d_anatolia
 				completely_controls = d_bucellarian
				completely_controls = d_charsianon
				completely_controls = d_cibyrrhaeot
				completely_controls = d_armenia_minor
 				completely_controls = d_samos
				completely_controls = d_thracesia
				completely_controls = d_thrace
				completely_controls = d_adrianopolis
				completely_controls = d_nikaea
 				completely_controls = d_cyprus 
				completely_controls = d_dyrrachion
				completely_controls = d_optimatoi
				completely_controls = d_abydos
				completely_controls = d_cappadocia
				}
				
		}
		allow = {
			religion_group = muslim
			NOT = {
				tier = emperor
				}
			independent = yes
			is_adult = yes
			prisoner = no
			NOT = {	trait = incapable }
			war = no
			custom_tooltip = {
				text = HOLDS_TEN_ANATOLIAN_DUCHIES

					calc_true_if = {
							amount = 10
							completely_controls = d_armenia
							completely_controls = d_coloneia
							completely_controls = d_edessa
							completely_controls = d_mesopotamia
							completely_controls = d_paphlagonia
							completely_controls = d_trebizond
							completely_controls = d_armeniacon
 							completely_controls = d_anatolia
 							completely_controls = d_bucellarian
							completely_controls = d_charsianon
							completely_controls = d_cibyrrhaeot
							completely_controls = d_armenia_minor
 							completely_controls = d_samos
							completely_controls = d_thracesia
							completely_controls = d_thrace
							completely_controls = d_adrianopolis
							completely_controls = d_nikaea
 							completely_controls = d_cyprus 
							completely_controls = d_dyrrachion
							completely_controls = d_optimatoi
							completely_controls = d_abydos
							completely_controls = d_cappadocia
							}
					}
		}
		effect = {
			custom_tooltip = {
				text = IS_GRANTED_RUM
					activate_title = { title = k_rum status = yes }
					set_character_flag = guy_who_created_rum
					ROOT = {
						k_rum = {
							grant_title = ROOT
							copy_title_laws = PREV
							}
						}
					}
			any_demesne_title = {
					limit = {
						tier = KING
						NOT = { title = k_rum }
						}
					destroy_landed_title = THIS
					}
			if = {
				limit = {
					k_rum = {
						NOT = {
						has_title_flag = rum_formed
						}
					}
				}
				k_rum = {
					set_title_flag = rum_formed
				}
				ROOT = {
				narrative_event = { id = LOREXP.0001 }
				}
				any_playable_ruler = {
					narrative_event = { id = LOREXP.0001 }
				}
			}
			chronicle = {
				entry = CHRONICLE_CREATED_RUM
				picture = GFX_evt_throne_room
			}
		}
	}
}